Alesis DM5Pro Kit Specifications Page 129

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Global Functions
DM PRO REFERENCE MANUAL 1 2 9
If you have a memory card inserted, you can also choose to save individual Drums
and Drumkits to the memory card instead of to the User Bank. Memory cards can
contain multiple banks. To save your Drum or Drumkit to a memory card, move the
cursor beneath the Bank name and turn the Value encoder:
Save Drum to:
Card1 000
A DM Pro rewritable Bank is structured the same way whether it is the Internal Bank
(User) or a Card Bank (Card). All rewritable DM Pro Banks consist of 128 Drums and
64 Drumkits.
The COPY SOUND Command
The Copy Sound Command is a Drum Edit Mode utility that allows you to Copy the
Parameter Values of one Sound in Drum Edit Mode into the Parameter Values of
another Sound, essentially creating a duplicate of that Sound into a second location.
Once in the Global Store Function, press [CURSOR>] to advance to the Copy Sound
Command.
You can select both the source and the destination Sound with complete flexibility.
To use the Copy Command, press [CURSOR>] until the display reads
COPY SOUND ...
and then set your desired Copy sources and destinations by moving the cursor
beneath each Value and setting it with the Value encoder:
COPY SOUND 1 TO
SOUND 2 (STR)
Once you have made your selection, press [STORE] to initiate the Copy.
Note that you can also copy the Sound from a Drum other than the current Drum
into one of the current Drum’s Sounds by adjusting the Value for the Copy
source.
The following example copies Sound 2 from Drum 015 in the User bank into Sound 2
of the Drum in the Edit buffer:
COPY PROG015 TO
SOUND 2 (STR)
CAUTION! This Command will overwrite the destination Sound in
the edit buffer and erase all of its previous Parameter Values. Be
certain of your destination before initiating the Copy Command.
Note that within a Drum, the Copy Command only makes changes to the edit
buffer of a Sound and does not overwrite the Drum. You must Store the edited Drum
in order to preserve your changes. However, when copying Sounds
between
Drums, the change is automatically stored.
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