Alesis DM5Pro Kit Specifications Page 42

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Programming Drumkits
4 2 DM PRO REFERENCE MANUAL
There are 13 Internal Drum Groups from which to choose. Some abbreviations are
obvious and others are less obvious. Here is a listing of the 13 Internal Drum Groups:
AKk Acoustic Kicks
EKk Electronic Kicks
ASn Acoustic Snares
ESn Electronic Snares
Tom Toms
Hat Hi-hats
Cym Cymbals
AP1 Acoustic Percussion 1
AP2 Acoustic Percussion 2
EPc Electronic Percussion
SFx Sound Effects
Chr Chromatic (pitched percussion)
USR User Bank
The final “User” Drum Group contains 128 Drums of varying types that may be
overwritten in order to store your own original or edited Drums.
Once you have selected your desired Drum Group, move the cursor beneath the
Drum Number. Using the Value encoder, scroll through the contents of the Drum
Group to find the Drum of your choice. A Drum Group can contain up to 128 Drums,
and many of the Preset Drums offer multiple subsequent variations on a specific
timbre (i.e., wood snares, floppy kicks, china cymbals, etc.).
If you are not satisfied with the choices in the current Drum Group, move the cursor
back beneath the Drum Group and try auditioning a different Drum Group.
Sometimes, depending on the track, an acoustic drum can sound electronic, or vice -
versa, an electronic drum can sound acoustic. Don’t let the Drum Group names limit
your options. Always let your ear be the final judge.
A NOTE ABOUT USING THE PREVIEW BUTTON
The [PREVIEW] button is a very handy tool for hearing the edit you’ve made
without having to turn away from the front panel of the DM Pro. It will play the
currently selected Drum at a MIDI velocity of 127 (maximum). Since this is the case,
keep in mind that you will not hear any components of the Drum which were
programmed using a velocity curve of 1 of 2, 1 of 3, 1 of 4, 2 of 3, 2 of 4, 3 of 4,
INVERTED or MINIMUM. Each of these velocity curves is set up to be completely
silent (or nearly so) when a velocity value of 127 is received.
For more information on the aforementioned velocity curves, see “Chapter 6:
Programming Drums.”
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